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THE APPLE HOMEPOD SPEAKER. apus history essay help: apus history essay help

The Apple HomePod is the speaker that Apple Inc. developed to work as a type of assistant speaker that derives its capability by using Siri’s language assistance to voice commands and stuff. It works as the HomeKit developed for assistance through the interfaces connected to other appliances that are WIFI enabled for them to take notifications and alerts. It operates through the WIFI connections in the intelligent devices that are encouraged to take commands and control the appliances on behalf of the owners even when there is no physical attachment.

Appliance stats connected to the Alexa are becoming more usable and working as the assistance is the perfect example of the home assistances that can control and command the intelligent appliances working in the company. The following are the other appliances that are connected to the smart home. The first appliance is the speakers and smart displays with the Echo and whirlpool that comes with the best appliances that are enabled with. The second one is the Alexa compatible lights that work with the other ways to work with voice commands with WIFI connections.

The innovative plugins are the following appliances that are connectable to the assistance for more control even with commands given the more remote control. The compatible locks that work with voice commands and the authority for the accessibility of the systems give more convenience without the authorization in systems provided the smart locks that are working and better. The security cameras work with the more innovative devices developed with more monitoring capabilities with alerts and notifications for everything in the home with appliances and other systems. Smart appliances and WIFI enabled to make it easier for more command and control given the rise in assistant capabilities that are integrated with the latest technology that is developed and advanced.



Applying the main Theories of Aging. history assignment writing help


Applying the Theories of Aging


Student’s Name:







Aging and death are some of the harshest realities of human existence that we all have to endure at some point, at least in our lifetime. Advancements in science and technology are likely to change the human experience of death and aging altogether. Scientists, futurists and philosophers have theorized that the human body could be made immortal several decades from now. This involves technologies such as cryogenics, cloning, cybernetic brains and bodies, the immortal gene implant, nano-robotics for rapid cell repair, extropy and many more currently under research. If this pays off, humans are looking at extended lives stretching even millennia. However, until then, humans have to deal with the unsettling doom that is aging and death and do as much good (or bad) as they can with the bit of time they have on earth. Few films portray the harshness of aging and death as Rob Reiner’s The Bucket list (2007).

Film plot

The film features two older men in their 70s, blue-collar motor vehicle mechanic Carter Chambers (played by Morgan Freeman) and multi-billionaire Edward Cole (played by Jack Nicholson), who are both diagnosed with terminal lung cancer with a maximum of one year of life to live. In his younger years, Carter’s philosophy professor had given them an assignment to prepare a bucket list or, instead, the most exciting thing one wishes to do before they ‘kick the bucket.’ Having been a mechanic for 45 years and now dying of terminal stage 4 metastatic lung cancer, carter had neither done nor sees the point of doing anything listed on the bucket list. He folds it up and tosses the list away. The next morning his roommate, billionaire Cole, also dying from terminal lung cancer, takes the list and encourages Carter to go ahead and execute the bucket list, taking up all the expenses.

The two set off on the epic adventure despite the protest from carter’s wife, Virginia Chambers (played by Beverly Todd). They go skydiving, race in Shelby mustangs, visit Egypt’s pyramids, the Great Wall of China, go to the African plains, the North Pole, travel to Paris on a private plane, get tattoos, and so many other things. They two have a falling out when Cole hires a prostitute for Carter, who insists on not continuing the list. Cole is also angry at Carter when he tries to reunite him with his estranged only daughter, who drove off years ago. During the reunion with his wife and family, Carter collapses. The tests reveal that his cancer had spread to the brain. He dies on the operating table soon after. At his funeral, Cole, who was in miraculous remission, eulogizes carter and reminisces the last three months of his life as the best he had ever lived. His cancer comes back, but not before he completes the bucket list. He is buried at Mount Everest in the Himalayas, next to Carter.

Biological, psychosocial, and developmental Theories of aging

Scientist, psychologists, theologizes, philosophers, and other scholars have long tried to understand the mystery of senescence and death and have developed various theories to explain these phenomena. According to Touhy and Jett (2013), theories of aging can be classified into three broad categories, that is, biological theories, psychosocial theories, and developmental theories. There are seven biological theories outlined in the Touhy and Jett (2013) text. First, there is the Programmed Aging Theory which suggests that aging occurs as a result of predictable cell death, whereby each cell has a multiplicity limit called the Hayflick limit?. In other words, there is a biological clock for organ and cell death. Next is the pacemaker or Neuroendocrine Control, which suggests that aging occurs as a result of a programmed decline in the function of the endocrine, nervous, and immune systems, where cells lose their ability to replicate in a process referred to as cellular replicative senescence.

The third is the immunity theory which implicates aging due to a declined function of the immune system in the immunosenescence process  . Next, the error theory suggests that aging occurs as a result of errors in cellular DNA and RNA synthesis, leading to loss of cell function. The ‘wear and tear’ theory explains aging to occur as a result of ‘wearing out’ of organs due to extensive use and the effect of internal and external stressors. The cross-linkage theory suggests that glycation of cross-linkage proteins affects wound healing processes resulting in declined body functioning over time. The final theory is the oxidative stress theory, where oxidative damage of mitochondrial cells results in diminished body strength. Psychosocial theories of aging include disengagement theory, continuity theory, gereotranscendence, exchange theory, and role theory. The developmental theories include Carl Jung’s Theory, Abraham Maslow’s theory, Lars Tornstam’s theory, Robert Peck’s theory and Erik Erikson’s theory.

Aging theories as they apply to the film the bucket list (2007)

In the film the Bucket List (2007), Carter’s process of aging can best be explained by three essential theories of aging. These are the ‘wear and tear’ theory, the error theory, and Erik Erikson’s developmental theory (ego integrity vs. despair stage) of aging. The wear and tear theory is one way to explain Carter’s aging process. This theory suggests that aging is a gradual process that involves progressive damage to cells, tissues and organs, caused mainly by dietary and environmental agents leading to their eventual death. Having worked 45 years in a blue-collar job at a garage to support his family, internal and external stressors might have enormously contributed to the damage of his cells over time.  The next theory is the error theory, more specifically, the somatic mutation theory of aging. These somatic mutations could have affected the EGFR or KRAS genes resulting in tumor formation in the lungs. The lung cancer was mainly attributable to Carter’s smoking habits and exposure to automotive toxins. The development of lung cancer quickens his march to the grave when he is told he only has a year left. The final theory that explains Carter’s aging process is Erick Erikson’s psychosocial theory of development, particularly the final stage that starts between 65 years and death. Erickson claimed that this stage is usually a reflective stage, where one looks back at their accomplishments in life. According to Erickson, evaluation of one’s life enables them to come to terms with the life they have lived thus far. This is extensively depicted by Carter as he lies on the bed and reflects back on his life. He has a list of the things he did not achieve. He wanted to be a history teacher but ended up as a lowly mechanic. He is in despair until Cole shows him otherwise. He gives him a chance to achieve ego-integrity by financing his bucket list. In his final letter, he thanks Cole for everything acknowledging that “There’s no way I can repay you for all you’ve done for me…” (Carter: the Bucket list).

Comparing the three theories

Error theory (somatic mutation theory)
Wear and Tear theory
Erik Erikson’s  psychosocial theory

Theory proposer and year
Leslie Orgel (1963)
August Weismann (1882)
Erick Erickson (1986)

There is a constant and linear increase of genetic mutations over time.

Cells function optimally until cellular redundancy is exhausted (Milholland et al., 2017).

Normal somatic cells have a finite maximum life.
Animal cells are like machines that wear out after extensive use over time
Personality develops in a number of stages that are believed to be in conflict

Key concepts
propose that the aging phenotype results from an accumulation of random errors in the synthesis of cellular DNA & RNA. Each replication produces more errors until the cells no longer function. accumulation of mutated genes in the genetic composition of somatic cells eventually leads to their decline
the theorty posits that cellular errors are the result of “wearing out” over time due to continuous use. Internal & external environmental stressors such as pollutants cause progressive decline in cell function.
The stage of late life is ego integrity as opposed to despair. This theory suggests a sense of completeness and cohesion of the self. Erikson & his wife wrote in 1986, “The process of bringing into balance feelings of integrity & despair involves a review of & a coming to terms with the life one has lived thus far.” (Erickson, 1986)

Defining feature
Functional decline (cognitively and functionally)
Functional decline (cognitively and fictionally)
Personality changes over time mainly define reflection of past life and.

Link with disease development
Manifested by diseases
Increases vulnerability to diseases progression in time.

Caused by reactive oxygen species (ROS).
ROS does not cause aging.

Associated Struggles
Increased burden of disease and decline in physical and mental functioning
Increased burden of illness and decline in physical and psychological functioning
Letting go, accepting care, detachment and some measure of cognitive and mental decline


Strengths and weaknesses of the theories in explaining Carter’s character in the film

The somatic theory of aging best explains Carter’s aging process when his DNA replications continue to mutate over time and eventually become cancerous. This significantly decreases his physical functioning despite life-prolonging therapy. The mutation spreads to the brain, which causes his death. On the other hand, this theory does not explain aging before cancer developed. The wear and tear theory is a strong theory and one of the most accepted theories of aging. Accordingly, this theory can best explain the aging process, not justified by the somatic mutation theory. For 45 years, carter toiled and overworked himself to support his family.  Environmental stressors, both external and internal, could have contributed to faster wearing and tearing of cells leading to declined function. Like machines, the body reaches a point when it cannot do certain things and becomes vulnerable to diseases, as Carter was. This theory, however, does not explain how carter was able to accomplish his bucket list in his 70s with terminal lung cancer, given that most tasks were physically demanding. This is where Erick Erickson’s personality theory comes in. this theory explains that lack of satisfaction with the life he had lived prompted him to go after self-fulfillment even in the later stages of life. However, this theory does not explain why his physical health had deteriorated so much over his lifetime, as well as the other two theories explain. Of the three theories, I firmly hold for the wear and somatic mutations theory since it explains his death and the decline in physical functioning, including the cause of these mutations.

Implications for nursing care

Given that Carter is a terminally ill patient with metastatic lung cancer, conversations about slowing or reducing cellular damage and current treatments to improve their quality of life are out of the question. His health, comfort and wellbeing can only be enhanced by making him as comfortable as possible. This includes providing them with an empathetic listening ear, administering pain reduction medication, and providing them with the sensitive and emotional support that distracts them from their pain, anger, loneliness, and bitterness for not accomplishing much in their lifetime (Reljic et al., 2017).

Ethical issues

Touhy and Jett (2013) describe two main ethical and legal issues in the care of older adults. These are decisional incapacity which renders them unable to decide on the best course of treatment for their health. The authors also describe elder mistreatment and abuse, especially for those with extensive physical and cognitive decline. Decisional incapacity is the ethical issue mostly apparent to Carter. He decides to stop treatment and goes off to complete his list of unaccomplished tasks. He returns months later, but it is too late for him. His cancer had already spread to his brain. He does not have a standing DNR or living will, which means he is taken to the operating room, where he dies. As his nurse, I would advise him to draw up a living will or sign a DNR to prevent any unnecessary measures to extend his life (Cui et al., 2021). Carter’s religious beliefs would encourage him to welcome death as a sign of God’s grace and mercy. Being God-like creatures, Christians believe that it is not their portion to live with infirmity, degenerative diseases, pain, suffering, deranged mind or eternal suffering.




Cui, P., Ping, Z., Wang, P., Bie, W., Yeh, C. H., Gao, X., & Chen, C. (2021). Timing of do-not-resuscitate orders and health care utilization near the end of life in cancer patients: a retrospective cohort study. Supportive Care in Cancer, 29(4), 1893-1902.

Milholland, B., Suh, Y., & Vijg, J. (2017). Mutation and catastrophe in the aging genome. Experimental gerontology, 94, 34-40.

Reljic, T., Kumar, A., Klocksieben, F. A., & Djulbegovic, B. (2017). Treatment targeted at underlying disease versus palliative care in terminally ill patients: a systematic review. BMJ Open, 7(1), e014661.

Touhy, T. A., & Jett, K. F. (2013). Ebersole & Hess’ Toward Healthy Aging-E-Book: Human Needs and Nursing Response. Elsevier Health Sciences.

THE EFFECTS OF VIOLENT VIDEO GAMES. history assignment help ireland: history assignment help ireland

Do Violent Videogames Have A Negative Psychological Impact on Children?

The popularity of video games among children and adolescents alike is inevitable. The newest and latest games are often on children’s wish lists, where they dominate the topics discussed by them. However, that interest may be a cause of great concern among parents who wonder if video games, particularly those that feature violent behavior and obscenity, can negatively affect their kids’ psychological well-being. The impacts and outcomes of violent video games on the psychological well-being of children have been a cause of great concern to public policymakers, health professionals, parents, and researchers for many decades. They link the violence of video games to aggressive behavior and anger among children.  But can a child’s psychological behavior be directly associated with playing violent video games? It has been hard to link violent video games to negative psychological behavior among children. While many empirical studies and scientific research associate violent video games to negatively impact children mentally, this conclusion might not be plausible.

The research studies that concluded that children exposed to violent video games depict children becoming numb to violence, imitating it, and expressing more aggressive behavior. Additionally, those with learning and emotional problems may become more affected. However, this conclusion may be inconclusive. This is because children who may have become exposed to obscene video games do not necessarily become violent. Most of them go ahead to become law-abiding citizens. Some of the worst prolific criminals have been brought up in good homes and pious backgrounds and have not been exposed to violence, but they still end up becoming violent. Therefore, it has proven difficult to draw a direct cause and effect between violent video games and negative behavior.

Most research studies supporting violent video games to negatively impact children psychologically suggest that playing violent video games may make some children hostile, particularly those with pre-existing mental health and personality problems. While that may be true, most of the research on violent video games use is reliant on measures to examine negative psychological well-being on children that do not correlate with real-world violence.  Some of the research studies conducted do not prove cause and effect. Besides, crime rates among youth and adolescents seem to have reduced over the years despite the prevalence of children playing video games increasing.

Some research studies determined that a certain combination of personality traits can depict how affected young children can be by violent video games. Furthermore, behavioral characteristics such as psychoticism and aggressiveness intensify the adverse effects of violent video games. However, violent video games have not created the problems so often feared in children. Studies denote that children nowadays have fewer character problems, are less violent, and score better on standardized tests.

In summary, playing violent video games may make some children hostile, particularly those with pre-existing mental health and personality problems. But for the majority, these games provide opportunities to grasp new skills and enhance their social networking. Therefore, they do not affect the psychological well-being of kids.


Understanding the Art of Public Speaking. ap history essay help

Student Name




Art of Public Speaking

The world as we know has typically changed over the last few decades in multiple ways than I can outline. Historically, public speaking has been perceived as face-to-face communication between a selected speaker and an audience; for instance, when you think of a public speaker, you will most probably picture an individual standing on a podium and talking in front of a live audience. Digital technologies and news media have essentially transformed our lives and how we communicate with our audiences, families and counterparts. Virtual technology has enhanced our access to different public speakers, including platforms to talk and reach new audiences. YouTube is one of the international video sharing service platforms that has enabled public speakers to publish fresh content and broadcast their insights to the global audience. Public speaking is a way of sharing ideas and influencing other people through discussing issues that matter in society; therefore, like speaking to a live audience, speaking to a computer-mediated audience provides multiple opportunities and constraints.

The challenges I faced with my recorded speeches include issues with access to technology. The inhibitions associated with using a computer to record the speech were background noise and malfunctioning of the equipment, including speech impediments that undermine the message. The other challenge regards the time frame, in which a speech requires to narrowly emphasize a specific topic on the main idea in cases where it is under ten minutes in length. Recording speech is time-consuming and affects the ability of the speaker to deliver adequate information regarding a topic. It forces the speaker to narrow the subject into something that is notably more credibly practicable within the fixed time. There was also a lack of regulating feedback and nonverbal cues, making it extremely difficult to organize and comprehend vital messages. I was struggling to understand if the arguments are understood and agreed to by the audience. Therefore, this issue makes a speaker put significant efforts in discussing the critical points to be understood precisely, thereby making computer-mediated speeches more time-consuming (David et al., pg26). The other challenge is the absence of human contact, where communication seemed to be impersonal. In recording speech through electronic means, speakers tend to imagine their typical audience, which most likely makes an individual lose the view that they are addressing other people.

The challenges I faced with recorded speeches are different from my live speeches because they provide varying experiences from the speaker’s ultimate perspective to the audience. Face-to-face communication poses a wide range of challenges to the speaker because of the incident and the idea of having to stand on a stage talking to a vast audience. In live speeches, the speaker can be mainly laid up my thoughts regarding the most important things to say at the moment, including how to calm nerves and uphold the interests of the audience. The nervousness related to public speaking can be reduced if a speaker pays attention to overcoming the distinctive challenges of speaking in live audiences. These challenges include lack of confidence, organization, attention to audience and issue of time management.

A speaker should possess various qualities to effectively communicate when communication is mediated by the computer. A speaker should be confident in delivering a particular message because it allows you to be perceived as an expert on the audience’s topic. Confidence is a fundamental concept that brings trust and makes the materials credible and the speaker believable and knowledgeable. The other quality is the ability to be succinct; despite being the most persuading and entertaining public speaker, it is essential to make the presentation short and to the point (Ivanova et al., pg155). For example, audiences can post their questions and live feedback in online speaking; therefore, a good speaker must adjust the content and fill in the gaps because a technological mishap can occur in real-time, influencing their ethos. It is essential to share the unique experiences that have taken you where you are, rather than shortening facts and formal information pieces.

As a public speaker, I learned many things about myself from viewing other students’ recorded speeches in the class and the Connect speeches. I realized that I possess a wide range of qualities needed to become an influential public speaker, which is not an easy task to achieve because it encompasses multiple skills than individuals might think.  As a speaker, I understand the need to deliver various information across the virtual audience while persuading them and keeping them entertained. I also learned that my speech’s primary constraints are time framing, stereotyping the audience by their demographics, and choosing the best channel to get the message across. Besides, I learned that I mostly lose speaker credibility by not spending adequate time collecting and preparing the material to present to the audience. I now need to choose a broad subject area to discuss, such as business, history, psychology and many others; this can be typically grounded on generalizations about the live audience I will be speaking to mainly.

The areas of public speaking that I feel more comfortable with include writing an effective speech, overcoming confusion and nervous about speaking to both a live audience and to a computer-mediated audience, including preparing my presentation slide patterns. I am very confident at structuring a persuasive and engaging speech to make it efficient for the listeners to understand the point of view by splitting it into different sections; introduction, main body and conclusion. According to the text materials, nervousness is regular, mainly when doing something relevant in public, but the best way to deal with it is by selecting speech topics that you are passionate about and then preparing thoroughly (Lucas, pg75). I am comfortable dealing with anxiety before beginning a speech by changing it from an opposing force to make the presentation more effective. The other area that resonates most with me is making my presentation exceptional by designing the slides in a more professional way that is easy to read for the audience.

Considering the feedback from other students about my speeches, I would like to work with nonverbal and body language aspects more in my future speeches. It is vital to integrate the nonverbal cues when delivering a speech because the speakers’ body movements express broad information than the actual speech. Body orientation, posture, gestures, facial expressions and maintaining eye contact play a key role in how the audience views your message. In my future speeches, I want my movements around the podium to be natural and relaxed to engage the audience in the presentation and receive appropriate feedback about my speech. For instance, hand gestures may particularly amplify your experience and stories as it communicates confident body language.

The learning in this course will help me with future recorded speeches by enabling me to overcome different challenges such as the absence of time frame, regulated feedback, unpreparedness and confusion in delivering a speech. I will be able to practice the speech entirely before presenting by using technology and different visuals, making it likely to catch anomalies that can disrupt the actual speaking online event. The learning will also enable me to gain speaker credibility, which is typically characterized by ethos, pathos and logos in preparation for the virtual interviews and live speeches. The learning will also enhance my efforts on applying body language, enhancing my tone speaking rate, including enabling me to use nonverbal cues in my live speeches.

The next goal for my lifelong journey at becoming a speaker is to gain exceptional public speaking skills that can influence people in society. Indeed, knowing what to say at every moment, even during an impromptu call-up, is crucial because it enables a speaker to possess a firsthand experience of what to share with people. The other critical goal is to learn the art of writing distinctive keynote speeches that can be applied in political rallies and other agendas in society. I will achieve this by developing a professional presence in different online platforms, like creating content that can be recorded and viewed later by the audience.

In conclusion, it is vital to constantly improve your public speaking skills, studying new techniques and focusing on various information that can be covered within a particular time frame to achieve the objective at the end of the speech. A good speaker must tell a story to the audience by providing the relevant context of all the information he or she is sharing. In fact, a good speaker must be aware of the audience before going into a presentation by understanding who they are and the things they do. Communication mediated through the computer is compelling and appealing when the listeners do not feel like it is a presentation.


Work cited

Lucas. S, “The Art of Public Speaking – McGraw Hill “. 13th Edition. 2020, 1-450.

Boromisza-Habashi, David, Jessica MF Hughes, and Jennifer A. Malkowski. “Public speaking as cultural ideal: Internationalizing the public speaking curriculum.” Journal of International and Intercultural Communication 9.1 (2016): 20-34.

Ivanova, Tatyana, et al. “Educational technology as one of the terms for enhancing public speaking skills.” Universidad y Sociedad 12.2 (2020): 154-159.